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in Cinema 4D it´s not (yet) possible to stack highlights. Only colour, bump, transparency, reflection, luminance and displacement can be mixed, so the manual tells us. In principle that´s right of course. But there are resourceful users again and again, who are able to expand the capabilites of the program with clever tricks. Based on a thread in the english postforum, where the trick how to stack highlights was told by his inventor rene, I created an iron material, from what this interesting and optically very attractive feature is demonstrated. I quote here verbatim the instructions by rene; the text is included in the zip-file for XL, which can be downloaded here. Unfortunately the trick doesn´t work in the versions GO and SE, because the function of smooth genlocking, which is absolutely needed for that, is not implemented here. In order that the GO- and SE-users not come away completely empty handed, there is here an extra scene-file including all textures for them, which offers no stacked highlights indeed, but makes possible the creation of an interesting metallic surface even without this candy. |
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Iron
with stacked highlights for Cinema 4D XL 5.xx or 6.xx |
download
zip-file 338 KB
download sit-file 341 KB |
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Iron for Cinema4D GO and SE |
download
zip-file 267 KB
download sit-file 270 KB |